README.md 1.3 KB

Humanoid

This simplified humanoid model, introduced in [1], is designed for bipedal locomotion behaviours. While several variants of it exist in the wild, this version is based on the model in the DeepMind Control Suite [2], which has fairly realistic actuator gains.

  • Degrees of Freedom: 27
  • Actuators: 21

Changelog

  • 08-10-2024: Moved tracking light from the torso to the world.
  • 20-02-2024: Sorted actuators in the same order as the joints.
  • 02-01-2024: Add more keyframes.
  • 27-11-2023: Move humanoid geoms to group 1.
  • 05-04-2023: Fix typo in texture size.
  • 20-09-2022: Use default class for left_upper_arm geom.
  • 17-09-2022: Increase offscreen render buffer resolution of the humanoid to 2560x1440.
  • 12-09-2022:
    • Increased maximum hip flexion.
    • Symmetrised shoulder and ankle joints.
    • Added hamstring tendons which couple the hip and knee at large flexion values.
    • Moved duplicated values into defaults.
    • Added two keyframes.
    • Improved lighting.
    • Changed naming convention.

References

[1] Synthesis and Stabilization of Complex Behaviors through Online Trajectory Optimization.

[2] DeepMind Control Suite.