# Humanoid This simplified humanoid model, introduced in [1], is designed for bipedal locomotion behaviours. While several variants of it exist in the wild, this version is based on the model in the DeepMind Control Suite [2], which has fairly realistic actuator gains. * Degrees of Freedom: 27 * Actuators: 21

## Changelog * 08-10-2024: Moved tracking light from the torso to the world. * 20-02-2024: Sorted actuators in the same order as the joints. * 02-01-2024: Add more keyframes. * 27-11-2023: Move humanoid geoms to group 1. * 05-04-2023: Fix typo in texture size. * 20-09-2022: Use default class for left_upper_arm geom. * 17-09-2022: Increase offscreen render buffer resolution of the humanoid to 2560x1440. * 12-09-2022: * Increased maximum hip flexion. * Symmetrised shoulder and ankle joints. * Added hamstring tendons which couple the hip and knee at large flexion values. * Moved duplicated values into defaults. * Added two keyframes. * Improved lighting. * Changed naming convention. ## References [1] [Synthesis and Stabilization of Complex Behaviors through Online Trajectory Optimization](https://doi.org/10.1109/IROS.2012.6386025). [2] [DeepMind Control Suite](https://arxiv.org/abs/1801.00690).