Grant Sanderson
|
c563ec2036
Simplifications
|
1 年之前 |
Grant Sanderson
|
870e88f8c9
First attempt at finding uv coords from 3d space instead of 2d
|
1 年之前 |
Grant Sanderson
|
7fe84d9263
Don't recompute cross(v01, v12)
|
1 年之前 |
Grant Sanderson
|
1b3bc7a27c
For linearity, check cosine of angle instead of angle
|
1 年之前 |
Grant Sanderson
|
b16f0981f6
No need to set flat stroke defaults in Polygon/Polyline
|
1 年之前 |
Grant Sanderson
|
abbe131e8d
Track full cross product and dot product of tangent vectors at joints
|
1 年之前 |
Grant Sanderson
|
4de0d098ea
Allow cross to take an 'out' array
|
1 年之前 |
Grant Sanderson
|
ed2dbfd9b9
Remove unused imports
|
1 年之前 |
Grant Sanderson
|
8d277af47c
Go back the convention of positioning stroke vertices in space before geom shader
|
1 年之前 |
Grant Sanderson
|
8ac0aa484b
Slight tweak to get_unit_normal
|
1 年之前 |
Grant Sanderson
|
1f613953d6
Don't pre-rotate light source
|
1 年之前 |
Grant Sanderson
|
c3cd64f68c
Package reflectiveness, gloss and shadow into a single uniform "shading"
|
1 年之前 |
Grant Sanderson
|
6e6a30c95a
Be sure joint_angles are updated immediately before being read into a shader wrapper
|
1 年之前 |
Grant Sanderson
|
20222bc7e9
Update imports
|
1 年之前 |
Grant Sanderson
|
f15ac81131
Pull out helper functions from shader_wrapper.py
|
1 年之前 |
Grant Sanderson
|
7050c7e7b0
Change type for Surface.shader_dtype
|
1 年之前 |
Grant Sanderson
|
161bf7377d
Merge pull request #1965 from 3b1b/data-arrays
|
1 年之前 |
Grant Sanderson
|
bd2d45ebc6
Handle edge case of low ring end
|
1 年之前 |
Grant Sanderson
|
dd0e91015c
Account for null family case
|
1 年之前 |
Grant Sanderson
|
1a15756330
Make sure Mobject.become works with bounding_box
|
1 年之前 |
Grant Sanderson
|
8ef93b0f9d
Treat font_size as a float
|
1 年之前 |
Grant Sanderson
|
a46e580fa4
Make sure resize_preserving_order preserves data type
|
1 年之前 |
Grant Sanderson
|
3b40ccc987
In Mobject.append_points, have most data default to the last value
|
1 年之前 |
Grant Sanderson
|
ae50748717
Default to resizing_preserving_order in set_points
|
1 年之前 |
Grant Sanderson
|
c23f020d9a
Add Mobject.const_data_keys so that interpolations can be faster
|
1 年之前 |
Grant Sanderson
|
db45d9e646
Add array_is_constant
|
1 年之前 |
Grant Sanderson
|
f5480d02ff
Tidy up ShaderWrapper.read_in
|
1 年之前 |
Grant Sanderson
|
3f8c861973
Rename draw_stroke_behind_fill -> stroke_behind
|
1 年之前 |
Grant Sanderson
|
3a09acd28c
Update type hint for ShaderWrapper.uniforms
|
1 年之前 |
Grant Sanderson
|
bdcfbc39ec
Cleanup VMobject shader wrapper methods
|
1 年之前 |