Grant Sanderson
|
93f3c6535f
Have DecimalMobject save pre-generated characters
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1 年之前 |
Grant Sanderson
|
763967281f
Don't use resize_with_interpolation by default
|
1 年之前 |
Grant Sanderson
|
1367e31439
Fix bug with polygon start angle = 0
|
1 年之前 |
Grant Sanderson
|
e6abff4299
Speed up bind_graph_to_func
|
1 年之前 |
Grant Sanderson
|
148898f983
Fix insert_n_curves
|
1 年之前 |
Grant Sanderson
|
981fe009e5
Fix radius on dots
|
1 年之前 |
Grant Sanderson
|
22d2819ecf
Improvements to make_smooth
|
1 年之前 |
Grant Sanderson
|
781e0a9805
Merge pull request #1966 from 3b1b/video-work
|
1 年之前 |
Grant Sanderson
|
3820e098c0
Tweak to type hints
|
1 年之前 |
Grant Sanderson
|
8e2cf04b71
Simplify true_dot shaders
|
1 年之前 |
Grant Sanderson
|
cd3c5031fa
Fix get_perspective_transform to shift before rotation
|
1 年之前 |
Grant Sanderson
|
6c2544098b
Store pixel_size instead of pixel_shape
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1 年之前 |
Grant Sanderson
|
b667d89e9b
Simplify get_gl_Position
|
1 年之前 |
Grant Sanderson
|
fa525b494c
Increase threshold for bevel tweaking
|
1 年之前 |
Grant Sanderson
|
13c41be17f
Small clean up
|
1 年之前 |
Grant Sanderson
|
e20efda3df
Revert away from using curve_to_quadratic
|
1 年之前 |
Grant Sanderson
|
8b3aa8f5c6
Account for edge cases on curve_to_quadratic
|
1 年之前 |
Grant Sanderson
|
d39fea0d4d
A few small fixes
|
1 年之前 |
Grant Sanderson
|
96b0ec9094
Use fontTools.cu2qu.cu2qu import curve_to_quadratic
|
1 年之前 |
Grant Sanderson
|
40436d6370
Slightly cleaner xs_on_clean_parabola
|
1 年之前 |
Grant Sanderson
|
44e5f15ae9
Default to non-flat stroke for meshes
|
1 年之前 |
Grant Sanderson
|
72e5bde274
Rename xy-to-uv -> xyz-to-uv
|
1 年之前 |
Grant Sanderson
|
1a663943c9
Simpler xyz-to-uv map for linear case
|
1 年之前 |
Grant Sanderson
|
874906bedf
Replace 'light_source_position' with 'light_position'
|
1 年之前 |
Grant Sanderson
|
0b72bc5d08
Fix joint normal issue
|
1 年之前 |
Grant Sanderson
|
c7e32e847d
Delete no-longer used functions
|
1 年之前 |
Grant Sanderson
|
5e1a02d2ce
Use xyz-to-uv matrix for fill
|
1 年之前 |
Grant Sanderson
|
9ed8dd5439
Clean up
|
1 年之前 |
Grant Sanderson
|
b7831ef3f1
Go back to computing xyz-to-uv before repositioning
|
1 年之前 |
Grant Sanderson
|
c2587de691
Apply xyz_to_uv to pre-positioned points
|
1 年之前 |