提交历史

作者 SHA1 备注 提交日期
  Grant Sanderson 661b81ab17 By default, don't recursively check for updaters unless there's something to find 4 年之前
  Grant Sanderson 212cdbb4d2 Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form 4 年之前
  Grant Sanderson 0a89a775a2 Clean up some family matters 4 年之前
  Grant Sanderson c45fe52a70 Rather than calling get_shader_info a bunch, remember a tempalte 4 年之前
  Grant Sanderson 9d772496dd Removes the need to be able to recover shader_info from shader_id 4 年之前
  Grant Sanderson 222b6d1220 Push depth test decision to the mobject level, as opposed to the camera 4 年之前
  Grant Sanderson 46bcf938ed Stretch to fit should apply to all 3 dimensions 4 年之前
  Grant Sanderson 940432e320 Remove unneeded import 4 年之前
  Grant Sanderson ccefbc0dea Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera 4 年之前
  Grant Sanderson bab809b9a6 Allow for passing shader uniforms from mobjects 4 年之前
  Grant Sanderson 39230a805c Better handling of textures, now letting multiple get passed in to a textured surface 4 年之前
  Grant Sanderson 3a111cf3af Get rid of this color nonsense 4 年之前
  Grant Sanderson a5f16f0c52 Make sure light styling is interpolated properly 4 年之前
  Grant Sanderson ba7a51931d Add shadow, and pull out lighting information to Mobject 4 年之前
  Grant Sanderson a62a4ae02b Make sure Point has points of type float 4 年之前
  Grant Sanderson 94c121bcf7 Default arrange_in_grid should have it draw rows first 4 年之前
  Grant Sanderson f7ad9e71e0 Separate time_based_updaters and non_time_updaters 4 年之前
  Grant Sanderson 23440d020f Add pfp as abreviation for point_from_proportion 4 年之前
  Grant Sanderson ace2b7fea4 Don't deepcopy parents 4 年之前
  Grant Sanderson ed1cbe32ff Don't copy a mobject's parents 4 年之前
  Grant Sanderson 8159f701f4 Typo fix 4 年之前
  Grant Sanderson ed6085d07c Add replace_submobject 4 年之前
  Grant Sanderson 68ac16e5fb Move rendering back to camera 4 年之前
  Grant Sanderson ea59950b2c Have mobjects track family and parents more directly 4 年之前
  Grant Sanderson 8d3ec1afd0 Don't worry about aligning points of vmobjects with same number of points 4 年之前
  Grant Sanderson eb121c922b Small edits 4 年之前
  Grant Sanderson 57b1523d96 Various bits of cleanup and micro speedups 4 年之前
  Grant Sanderson c794039b9d Replacing apply_along_axis 4 年之前
  Grant Sanderson 0176bda584 Replace np.apply_along_axis with arr.min 4 年之前
  Grant Sanderson b373b7936a Move rendering to Mobject, and be smarter about caching data and vbo 4 年之前