Grant Sanderson
|
661b81ab17
By default, don't recursively check for updaters unless there's something to find
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4 年之前 |
Grant Sanderson
|
212cdbb4d2
Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form
|
4 年之前 |
Grant Sanderson
|
0a89a775a2
Clean up some family matters
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4 年之前 |
Grant Sanderson
|
c45fe52a70
Rather than calling get_shader_info a bunch, remember a tempalte
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4 年之前 |
Grant Sanderson
|
9d772496dd
Removes the need to be able to recover shader_info from shader_id
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4 年之前 |
Grant Sanderson
|
222b6d1220
Push depth test decision to the mobject level, as opposed to the camera
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4 年之前 |
Grant Sanderson
|
46bcf938ed
Stretch to fit should apply to all 3 dimensions
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4 年之前 |
Grant Sanderson
|
940432e320
Remove unneeded import
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4 年之前 |
Grant Sanderson
|
ccefbc0dea
Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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4 年之前 |
Grant Sanderson
|
bab809b9a6
Allow for passing shader uniforms from mobjects
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4 年之前 |
Grant Sanderson
|
39230a805c
Better handling of textures, now letting multiple get passed in to a textured surface
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4 年之前 |
Grant Sanderson
|
3a111cf3af
Get rid of this color nonsense
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4 年之前 |
Grant Sanderson
|
a5f16f0c52
Make sure light styling is interpolated properly
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4 年之前 |
Grant Sanderson
|
ba7a51931d
Add shadow, and pull out lighting information to Mobject
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4 年之前 |
Grant Sanderson
|
a62a4ae02b
Make sure Point has points of type float
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4 年之前 |
Grant Sanderson
|
94c121bcf7
Default arrange_in_grid should have it draw rows first
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4 年之前 |
Grant Sanderson
|
f7ad9e71e0
Separate time_based_updaters and non_time_updaters
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4 年之前 |
Grant Sanderson
|
23440d020f
Add pfp as abreviation for point_from_proportion
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4 年之前 |
Grant Sanderson
|
ace2b7fea4
Don't deepcopy parents
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4 年之前 |
Grant Sanderson
|
ed1cbe32ff
Don't copy a mobject's parents
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4 年之前 |
Grant Sanderson
|
8159f701f4
Typo fix
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4 年之前 |
Grant Sanderson
|
ed6085d07c
Add replace_submobject
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4 年之前 |
Grant Sanderson
|
68ac16e5fb
Move rendering back to camera
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4 年之前 |
Grant Sanderson
|
ea59950b2c
Have mobjects track family and parents more directly
|
4 年之前 |
Grant Sanderson
|
8d3ec1afd0
Don't worry about aligning points of vmobjects with same number of points
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4 年之前 |
Grant Sanderson
|
eb121c922b
Small edits
|
4 年之前 |
Grant Sanderson
|
57b1523d96
Various bits of cleanup and micro speedups
|
4 年之前 |
Grant Sanderson
|
c794039b9d
Replacing apply_along_axis
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4 年之前 |
Grant Sanderson
|
0176bda584
Replace np.apply_along_axis with arr.min
|
4 年之前 |
Grant Sanderson
|
b373b7936a
Move rendering to Mobject, and be smarter about caching data and vbo
|
4 年之前 |