提交历史

作者 SHA1 备注 提交日期
  Grant Sanderson b3335c65fb Partial progress 3 年之前
  Grant Sanderson fb0de62ef4 Slight change to colormap 3 年之前
  Grant Sanderson 92b0953081 Move around where colormap code lives 3 年之前
  Grant Sanderson fdcc8d4257 Add ability to manipulate a mobjects shader code from python, and in particular to give it a coloring function, e.g. with Mobject.set_color_by_xyz_func 3 年之前
  Grant Sanderson a7af5e72c6 Added Mobject.get_grid 3 年之前
  Grant Sanderson cb87912203 Remove import 3 年之前
  Grant Sanderson c2b5595fae If replacing a null mobject, just scale by 0 3 年之前
  Grant Sanderson 065df65cf1 Reorganize how shader files sit in the shaders folder 3 年之前
  Grant Sanderson 5b454a3ff7 Remove rotate_in_place and scale_in_place methods, as they had the same functionality as rotate and scale 3 年之前
  Grant Sanderson f07bd23235 Rename apply_points_function_about_point -> apply_points_function 3 年之前
  Grant Sanderson 556ffb192f In add_n_more_submobjects, for the benefit of align_submobjects, make it so that new copies are only ghosted out if there is some transparency at play 3 年之前
  Grant Sanderson 509f3db371 Change so that lambda is not given a name 3 年之前
  Grant Sanderson 8644d71820 Improve defaults for Lines/Arrows pointing between two mobjects 3 年之前
  Grant Sanderson 369a7fc455 Change it so that reset points is not necessarily called on mobject initialization 3 年之前
  Grant Sanderson e43b8ef4e4 Remove prepare_for_animation 3 年之前
  Grant Sanderson afebc29440 Remove container 3 年之前
  Grant Sanderson f11ab03112 Remove unnecessary imports 3 年之前
  Grant Sanderson ba46164b49 Remove image showing methods from mobject 3 年之前
  Grant Sanderson b64875fd55 Typo fix for primitive 3 年之前
  Grant Sanderson f89676d53f Allow arrange_in_grid to specify v_buff and h_buff 4 年之前
  Grant Sanderson 960e4e13eb Updated arrange_in_grid 4 年之前
  Grant Sanderson e7a60c6c85 Updated arrange_in_grid 4 年之前
  Grant Sanderson 72472c5836 Refactor in terms of a ShaderWrapper object 4 年之前
  Grant Sanderson 2671817ae9 Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders 4 年之前
  Grant Sanderson cd371dc207 Add Mobject.has_updaters which is distinct from Mobject.suspend_updating 4 年之前
  Grant Sanderson 2b3bd2bfce Use an index buffer for shaders to save memory 4 年之前
  Grant Sanderson 8af879236e Make gloss and shadow uniforms 4 年之前
  Grant Sanderson 13bcd723cf Adds a small todo 4 年之前
  Grant Sanderson 10c6bfe3ad Add refresh_shader_info_id insetead of having create_shader_info_id called all the time 4 年之前
  Grant Sanderson 60e1c88eb4 Slight tweaks to how shader_info id is found and stored 4 年之前