Grant Sanderson
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b3335c65fb
Partial progress
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3 年之前 |
Grant Sanderson
|
fb0de62ef4
Slight change to colormap
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3 年之前 |
Grant Sanderson
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92b0953081
Move around where colormap code lives
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3 年之前 |
Grant Sanderson
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fdcc8d4257
Add ability to manipulate a mobjects shader code from python, and in particular to give it a coloring function, e.g. with Mobject.set_color_by_xyz_func
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3 年之前 |
Grant Sanderson
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a7af5e72c6
Added Mobject.get_grid
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3 年之前 |
Grant Sanderson
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cb87912203
Remove import
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3 年之前 |
Grant Sanderson
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c2b5595fae
If replacing a null mobject, just scale by 0
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3 年之前 |
Grant Sanderson
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065df65cf1
Reorganize how shader files sit in the shaders folder
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3 年之前 |
Grant Sanderson
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5b454a3ff7
Remove rotate_in_place and scale_in_place methods, as they had the same functionality as rotate and scale
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3 年之前 |
Grant Sanderson
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f07bd23235
Rename apply_points_function_about_point -> apply_points_function
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3 年之前 |
Grant Sanderson
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556ffb192f
In add_n_more_submobjects, for the benefit of align_submobjects, make it so that new copies are only ghosted out if there is some transparency at play
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3 年之前 |
Grant Sanderson
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509f3db371
Change so that lambda is not given a name
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3 年之前 |
Grant Sanderson
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8644d71820
Improve defaults for Lines/Arrows pointing between two mobjects
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3 年之前 |
Grant Sanderson
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369a7fc455
Change it so that reset points is not necessarily called on mobject initialization
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3 年之前 |
Grant Sanderson
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e43b8ef4e4
Remove prepare_for_animation
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3 年之前 |
Grant Sanderson
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afebc29440
Remove container
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3 年之前 |
Grant Sanderson
|
f11ab03112
Remove unnecessary imports
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3 年之前 |
Grant Sanderson
|
ba46164b49
Remove image showing methods from mobject
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3 年之前 |
Grant Sanderson
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b64875fd55
Typo fix for primitive
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3 年之前 |
Grant Sanderson
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f89676d53f
Allow arrange_in_grid to specify v_buff and h_buff
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4 年之前 |
Grant Sanderson
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960e4e13eb
Updated arrange_in_grid
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4 年之前 |
Grant Sanderson
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e7a60c6c85
Updated arrange_in_grid
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4 年之前 |
Grant Sanderson
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72472c5836
Refactor in terms of a ShaderWrapper object
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4 年之前 |
Grant Sanderson
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2671817ae9
Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders
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4 年之前 |
Grant Sanderson
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cd371dc207
Add Mobject.has_updaters which is distinct from Mobject.suspend_updating
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4 年之前 |
Grant Sanderson
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2b3bd2bfce
Use an index buffer for shaders to save memory
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4 年之前 |
Grant Sanderson
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8af879236e
Make gloss and shadow uniforms
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4 年之前 |
Grant Sanderson
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13bcd723cf
Adds a small todo
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4 年之前 |
Grant Sanderson
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10c6bfe3ad
Add refresh_shader_info_id insetead of having create_shader_info_id called all the time
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4 年之前 |
Grant Sanderson
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60e1c88eb4
Slight tweaks to how shader_info id is found and stored
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4 年之前 |