import gym from typing import Callable, Dict, List, Tuple, Type, Union from ray.rllib.env.env_context import EnvContext from ray.rllib.utils.annotations import override, PublicAPI from ray.rllib.utils.typing import AgentID, EnvType, MultiAgentDict # If the obs space is Dict type, look for the global state under this key. ENV_STATE = "state" @PublicAPI class MultiAgentEnv(gym.Env): """An environment that hosts multiple independent agents. Agents are identified by (string) agent ids. Note that these "agents" here are not to be confused with RLlib agents. Examples: >>> env = MyMultiAgentEnv() >>> obs = env.reset() >>> print(obs) { "car_0": [2.4, 1.6], "car_1": [3.4, -3.2], "traffic_light_1": [0, 3, 5, 1], } >>> obs, rewards, dones, infos = env.step( ... action_dict={ ... "car_0": 1, "car_1": 0, "traffic_light_1": 2, ... }) >>> print(rewards) { "car_0": 3, "car_1": -1, "traffic_light_1": 0, } >>> print(dones) { "car_0": False, # car_0 is still running "car_1": True, # car_1 is done "__all__": False, # the env is not done } >>> print(infos) { "car_0": {}, # info for car_0 "car_1": {}, # info for car_1 } """ @PublicAPI def reset(self) -> MultiAgentDict: """Resets the env and returns observations from ready agents. Returns: New observations for each ready agent. """ raise NotImplementedError @PublicAPI def step( self, action_dict: MultiAgentDict ) -> Tuple[MultiAgentDict, MultiAgentDict, MultiAgentDict, MultiAgentDict]: """Returns observations from ready agents. The returns are dicts mapping from agent_id strings to values. The number of agents in the env can vary over time. Returns: Tuple containing 1) new observations for each ready agent, 2) reward values for each ready agent. If the episode is just started, the value will be None. 3) Done values for each ready agent. The special key "__all__" (required) is used to indicate env termination. 4) Optional info values for each agent id. """ raise NotImplementedError @PublicAPI def render(self, mode=None) -> None: """Tries to render the environment.""" # By default, do nothing. pass # yapf: disable # __grouping_doc_begin__ @PublicAPI def with_agent_groups( self, groups: Dict[str, List[AgentID]], obs_space: gym.Space = None, act_space: gym.Space = None) -> "MultiAgentEnv": """Convenience method for grouping together agents in this env. An agent group is a list of agent ids that are mapped to a single logical agent. All agents of the group must act at the same time in the environment. The grouped agent exposes Tuple action and observation spaces that are the concatenated action and obs spaces of the individual agents. The rewards of all the agents in a group are summed. The individual agent rewards are available under the "individual_rewards" key of the group info return. Agent grouping is required to leverage algorithms such as Q-Mix. This API is experimental. Args: groups: Mapping from group id to a list of the agent ids of group members. If an agent id is not present in any group value, it will be left ungrouped. obs_space: Optional observation space for the grouped env. Must be a tuple space. act_space: Optional action space for the grouped env. Must be a tuple space. Examples: >>> env = YourMultiAgentEnv(...) >>> grouped_env = env.with_agent_groups(env, { ... "group1": ["agent1", "agent2", "agent3"], ... "group2": ["agent4", "agent5"], ... }) """ from ray.rllib.env.wrappers.group_agents_wrapper import \ GroupAgentsWrapper return GroupAgentsWrapper(self, groups, obs_space, act_space) # __grouping_doc_end__ # yapf: enable def make_multi_agent( env_name_or_creator: Union[str, Callable[[EnvContext], EnvType]], ) -> Type["MultiAgentEnv"]: """Convenience wrapper for any single-agent env to be converted into MA. Agent IDs are int numbers starting from 0 (first agent). Args: env_name_or_creator: String specifier or env_maker function taking an EnvContext object as only arg and returning a gym.Env. Returns: New MultiAgentEnv class to be used as env. The constructor takes a config dict with `num_agents` key (default=1). The rest of the config dict will be passed on to the underlying single-agent env's constructor. Examples: >>> # By gym string: >>> ma_cartpole_cls = make_multi_agent("CartPole-v0") >>> # Create a 2 agent multi-agent cartpole. >>> ma_cartpole = ma_cartpole_cls({"num_agents": 2}) >>> obs = ma_cartpole.reset() >>> print(obs) ... {0: [...], 1: [...]} >>> # By env-maker callable: >>> ma_stateless_cartpole_cls = make_multi_agent( ... lambda config: StatelessCartPole(config)) >>> # Create a 2 agent multi-agent stateless cartpole. >>> ma_stateless_cartpole = ma_stateless_cartpole_cls( ... {"num_agents": 2}) """ class MultiEnv(MultiAgentEnv): def __init__(self, config=None): config = config or {} num = config.pop("num_agents", 1) if isinstance(env_name_or_creator, str): self.agents = [ gym.make(env_name_or_creator) for _ in range(num) ] else: self.agents = [env_name_or_creator(config) for _ in range(num)] self.dones = set() self.observation_space = self.agents[0].observation_space self.action_space = self.agents[0].action_space @override(MultiAgentEnv) def reset(self): self.dones = set() return {i: a.reset() for i, a in enumerate(self.agents)} @override(MultiAgentEnv) def step(self, action_dict): obs, rew, done, info = {}, {}, {}, {} for i, action in action_dict.items(): obs[i], rew[i], done[i], info[i] = self.agents[i].step(action) if done[i]: self.dones.add(i) done["__all__"] = len(self.dones) == len(self.agents) return obs, rew, done, info @override(MultiAgentEnv) def render(self, mode=None): return self.agents[0].render(mode) return MultiEnv