"""A more stable successor to TD3. By default, this uses a near-identical configuration to that reported in the TD3 paper. """ from ray.rllib.agents.ddpg.ddpg import DDPGTrainer, \ DEFAULT_CONFIG as DDPG_CONFIG from ray.rllib.utils.annotations import override from ray.rllib.utils.typing import TrainerConfigDict TD3_DEFAULT_CONFIG = DDPGTrainer.merge_trainer_configs( DDPG_CONFIG, { # largest changes: twin Q functions, delayed policy updates, and target # smoothing "twin_q": True, "policy_delay": 2, "smooth_target_policy": True, "target_noise": 0.2, "target_noise_clip": 0.5, "exploration_config": { # TD3 uses simple Gaussian noise on top of deterministic NN-output # actions (after a possible pure random phase of n timesteps). "type": "GaussianNoise", # For how many timesteps should we return completely random # actions, before we start adding (scaled) noise? "random_timesteps": 10000, # Gaussian stddev of action noise for exploration. "stddev": 0.1, # Scaling settings by which the Gaussian noise is scaled before # being added to the actions. NOTE: The scale timesteps start only # after(!) any random steps have been finished. # By default, do not anneal over time (fixed 1.0). "initial_scale": 1.0, "final_scale": 1.0, "scale_timesteps": 1 }, # other changes & things we want to keep fixed: # larger actor learning rate, no l2 regularisation, no Huber loss, etc. "learning_starts": 10000, "actor_hiddens": [400, 300], "critic_hiddens": [400, 300], "n_step": 1, "gamma": 0.99, "actor_lr": 1e-3, "critic_lr": 1e-3, "l2_reg": 0.0, "tau": 5e-3, "train_batch_size": 100, "use_huber": False, "target_network_update_freq": 0, "num_workers": 0, "num_gpus_per_worker": 0, "worker_side_prioritization": False, "buffer_size": 1000000, "prioritized_replay": False, "clip_rewards": False, "use_state_preprocessor": False, }) class TD3Trainer(DDPGTrainer): @classmethod @override(DDPGTrainer) def get_default_config(cls) -> TrainerConfigDict: return TD3_DEFAULT_CONFIG