//============================================================================== // // Copyright (c) 2015-2021 Qualcomm Technologies, Inc. // All Rights Reserved. // Confidential and Proprietary - Qualcomm Technologies, Inc. // //============================================================================== #ifndef _SNPE_FACTORY_HPP_ #define _SNPE_FACTORY_HPP_ #include "SNPE/SNPE.hpp" #include "DlSystem/DlEnums.hpp" #include "DlSystem/UDLFunc.hpp" #include "DlSystem/ZdlExportDefine.hpp" #include "DlSystem/DlOptional.hpp" namespace zdl { namespace DlSystem { class ITensorFactory; class IUserBufferFactory; } namespace DlContainer { class IDlContainer; } } namespace zdl { namespace SNPE { /** @addtogroup c_plus_plus_apis C++ @{ */ /** * The factory class for creating SNPE objects. * */ class ZDL_EXPORT SNPEFactory { public: /** * Indicates whether the supplied runtime is available on the * current platform. * * @param[in] runtime The target runtime to check. * * @return True if the supplied runtime is available; false, * otherwise. */ static bool isRuntimeAvailable(zdl::DlSystem::Runtime_t runtime); /** * Indicates whether the supplied runtime is available on the * current platform. * * @param[in] runtime The target runtime to check. * * @param[in] option Extent to perform runtime available check. * * @return True if the supplied runtime is available; false, * otherwise. */ static bool isRuntimeAvailable(zdl::DlSystem::Runtime_t runtime, zdl::DlSystem::RuntimeCheckOption_t option); /** * Gets a reference to the tensor factory. * * @return A reference to the tensor factory. */ static zdl::DlSystem::ITensorFactory& getTensorFactory(); /** * Gets a reference to the UserBuffer factory. * * @return A reference to the UserBuffer factory. */ static zdl::DlSystem::IUserBufferFactory& getUserBufferFactory(); /** * Gets the version of the SNPE library. * * @return Version of the SNPE library. * */ static zdl::DlSystem::Version_t getLibraryVersion(); /** * Set the SNPE storage location for all SNPE instances in this * process. Note that this may only be called once, and if so * must be called before creating any SNPE instances. * * @param[in] storagePath Absolute path to a directory which SNPE may * use for caching and other storage purposes. * * @return True if the supplied path was succesfully set as * the SNPE storage location, false otherwise. */ static bool setSNPEStorageLocation(const char* storagePath); /** * @brief Register a user-defined op package with SNPE. * * @param[in] regLibraryPath Path to the registration library * that allows clients to register a set of operations that are * part of the package, and share op info with SNPE * * @return True if successful, False otherwise. */ static bool addOpPackage( const std::string& regLibraryPath ); /** * Indicates whether the OpenGL and OpenCL interoperability is supported * on GPU platform. * * @return True if the OpenGL and OpenCl interop is supported; false, * otherwise. */ static bool isGLCLInteropSupported(); static const char* getLastError(); /** * Initializes logging with the specified log level. * initializeLogging with level, is used on Android platforms * and after successful initialization, SNPE * logs are printed in android logcat logs. * * It is recommended to initializeLogging before creating any * SNPE instances, in order to capture information related to * core initialization. If this is called again after first * time initialization, subsequent calls are ignored. * Also, Logging can be re-initialized after a call to * terminateLogging API by calling initializeLogging again. * * A typical usage of Logging life cycle can be * initializeLogging() * any other SNPE API like isRuntimeAvailable() * * setLogLevel() - optional - can be called anytime * between initializeLogging & terminateLogging * SNPE instance creation, inference, destroy * terminateLogging(). * * Please note, enabling logging can have performance impact. * * @param[in] LogLevel_t Log level (LOG_INFO, LOG_WARN, etc.). * * @return True if successful, False otherwise. */ static bool initializeLogging(const zdl::DlSystem::LogLevel_t& level); /** * Initializes logging with the specified log level and log path. * initializeLogging with level & log path, is used on non Android * platforms and after successful initialization, SNPE * logs are printed in std output & into log files created in the * log path. * * It is recommended to initializeLogging before creating any * SNPE instances, in order to capture information related to * core initialization. If this is called again after first * time initialization, subsequent calls are ignored. * Also, Logging can be re-initialized after a call to * terminateLogging API by calling initializeLogging again. * * A typical usage of Logging life cycle can be * initializeLogging() * any other SNPE API like isRuntimeAvailable() * * setLogLevel() - optional - can be called anytime * between initializeLogging & terminateLogging * SNPE instance creation, inference, destroy * terminateLogging() * * Please note, enabling logging can have performance impact * * @param[in] LogLevel_t Log level (LOG_INFO, LOG_WARN, etc.). * * @param[in] Path of directory to store logs. * If path is empty, the default path is "./Log". * For android, the log path is ignored. * * @return True if successful, False otherwise. */ static bool initializeLogging(const zdl::DlSystem::LogLevel_t& level, const std::string& logPath); /** * Updates the current logging level with the specified level. * setLogLevel is optional, called anytime after initializeLogging * and before terminateLogging, to update the log level set. * Log levels can be updated multiple times by calling setLogLevel * A call to setLogLevel() is ignored if it is made before * initializeLogging() or after terminateLogging() * * @param[in] LogLevel_t Log level (LOG_INFO, LOG_WARN, etc.). * * @return True if successful, False otherwise. */ static bool setLogLevel(const zdl::DlSystem::LogLevel_t& level); /** * Terminates logging. * * It is recommended to terminateLogging after initializeLogging * in order to disable logging information. * If this is called before initialization or after first time termination, * calls are ignored. * * @return True if successful, False otherwise. */ static bool terminateLogging(void); }; /** @} */ /* end_addtogroup c_plus_plus_apis C++ */ }} #endif