effect.c 12 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <lain@obsproject.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "effect.h"
  15. #include "graphics-internal.h"
  16. #include "vec2.h"
  17. #include "vec3.h"
  18. #include "vec4.h"
  19. void gs_effect_actually_destroy(gs_effect_t *effect)
  20. {
  21. effect_free(effect);
  22. bfree(effect);
  23. }
  24. void gs_effect_destroy(gs_effect_t *effect)
  25. {
  26. if (effect) {
  27. if (!effect->cached)
  28. gs_effect_actually_destroy(effect);
  29. }
  30. }
  31. gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect, const char *name)
  32. {
  33. if (!effect)
  34. return NULL;
  35. for (size_t i = 0; i < effect->techniques.num; i++) {
  36. struct gs_effect_technique *tech = effect->techniques.array + i;
  37. if (strcmp(tech->name, name) == 0)
  38. return tech;
  39. }
  40. return NULL;
  41. }
  42. gs_technique_t *gs_effect_get_current_technique(const gs_effect_t *effect)
  43. {
  44. if (!effect)
  45. return NULL;
  46. return effect->cur_technique;
  47. }
  48. bool gs_effect_loop(gs_effect_t *effect, const char *name)
  49. {
  50. if (!effect) {
  51. return false;
  52. }
  53. if (!effect->looping) {
  54. gs_technique_t *tech;
  55. if (!!gs_get_effect()) {
  56. blog(LOG_WARNING, "gs_effect_loop: An effect is "
  57. "already active");
  58. return false;
  59. }
  60. tech = gs_effect_get_technique(effect, name);
  61. if (!tech) {
  62. blog(LOG_WARNING,
  63. "gs_effect_loop: Technique '%s' "
  64. "not found.",
  65. name);
  66. return false;
  67. }
  68. gs_technique_begin(tech);
  69. effect->looping = true;
  70. } else {
  71. gs_technique_end_pass(effect->cur_technique);
  72. }
  73. if (!gs_technique_begin_pass(effect->cur_technique, effect->loop_pass++)) {
  74. gs_technique_end(effect->cur_technique);
  75. effect->looping = false;
  76. effect->loop_pass = 0;
  77. return false;
  78. }
  79. return true;
  80. }
  81. size_t gs_technique_begin(gs_technique_t *tech)
  82. {
  83. if (!tech)
  84. return 0;
  85. tech->effect->cur_technique = tech;
  86. tech->effect->graphics->cur_effect = tech->effect;
  87. return tech->passes.num;
  88. }
  89. void gs_technique_end(gs_technique_t *tech)
  90. {
  91. if (!tech)
  92. return;
  93. struct gs_effect *effect = tech->effect;
  94. struct gs_effect_param *params = effect->params.array;
  95. size_t i;
  96. gs_load_vertexshader(NULL);
  97. gs_load_pixelshader(NULL);
  98. tech->effect->cur_technique = NULL;
  99. tech->effect->graphics->cur_effect = NULL;
  100. for (i = 0; i < effect->params.num; i++) {
  101. struct gs_effect_param *param = params + i;
  102. da_resize(param->cur_val, 0);
  103. param->changed = false;
  104. if (param->next_sampler)
  105. param->next_sampler = NULL;
  106. }
  107. }
  108. static inline void reset_params(pass_shaderparam_array_t *shaderparams)
  109. {
  110. struct pass_shaderparam *params = shaderparams->array;
  111. size_t i;
  112. for (i = 0; i < shaderparams->num; i++)
  113. params[i].eparam->changed = false;
  114. }
  115. static void upload_shader_params(pass_shaderparam_array_t *pass_params, bool changed_only)
  116. {
  117. struct pass_shaderparam *params = pass_params->array;
  118. size_t i;
  119. for (i = 0; i < pass_params->num; i++) {
  120. struct pass_shaderparam *param = params + i;
  121. struct gs_effect_param *eparam = param->eparam;
  122. gs_sparam_t *sparam = param->sparam;
  123. if (eparam->next_sampler)
  124. gs_shader_set_next_sampler(sparam, eparam->next_sampler);
  125. if (changed_only && !eparam->changed)
  126. continue;
  127. if (!eparam->cur_val.num) {
  128. if (eparam->default_val.num)
  129. da_copy(eparam->cur_val, eparam->default_val);
  130. else
  131. continue;
  132. }
  133. gs_shader_set_val(sparam, eparam->cur_val.array, eparam->cur_val.num);
  134. }
  135. }
  136. static inline void upload_parameters(struct gs_effect *effect, bool changed_only)
  137. {
  138. pass_shaderparam_array_t *vshader_params, *pshader_params;
  139. if (!effect->cur_pass)
  140. return;
  141. vshader_params = &effect->cur_pass->vertshader_params;
  142. pshader_params = &effect->cur_pass->pixelshader_params;
  143. upload_shader_params(vshader_params, changed_only);
  144. upload_shader_params(pshader_params, changed_only);
  145. reset_params(vshader_params);
  146. reset_params(pshader_params);
  147. }
  148. void gs_effect_update_params(gs_effect_t *effect)
  149. {
  150. if (effect)
  151. upload_parameters(effect, true);
  152. }
  153. bool gs_technique_begin_pass(gs_technique_t *tech, size_t idx)
  154. {
  155. struct gs_effect_pass *passes;
  156. struct gs_effect_pass *cur_pass;
  157. if (!tech || idx >= tech->passes.num)
  158. return false;
  159. passes = tech->passes.array;
  160. cur_pass = passes + idx;
  161. tech->effect->cur_pass = cur_pass;
  162. gs_load_vertexshader(cur_pass->vertshader);
  163. gs_load_pixelshader(cur_pass->pixelshader);
  164. upload_parameters(tech->effect, false);
  165. return true;
  166. }
  167. bool gs_technique_begin_pass_by_name(gs_technique_t *tech, const char *name)
  168. {
  169. if (!tech)
  170. return false;
  171. for (size_t i = 0; i < tech->passes.num; i++) {
  172. struct gs_effect_pass *pass = tech->passes.array + i;
  173. if (strcmp(pass->name, name) == 0) {
  174. gs_technique_begin_pass(tech, i);
  175. return true;
  176. }
  177. }
  178. return false;
  179. }
  180. static inline void clear_tex_params(pass_shaderparam_array_t *in_params)
  181. {
  182. struct pass_shaderparam *params = in_params->array;
  183. for (size_t i = 0; i < in_params->num; i++) {
  184. struct pass_shaderparam *param = params + i;
  185. struct gs_shader_param_info info;
  186. gs_shader_get_param_info(param->sparam, &info);
  187. if (info.type == GS_SHADER_PARAM_TEXTURE)
  188. gs_shader_set_texture(param->sparam, NULL);
  189. }
  190. }
  191. void gs_technique_end_pass(gs_technique_t *tech)
  192. {
  193. if (!tech)
  194. return;
  195. struct gs_effect_pass *pass = tech->effect->cur_pass;
  196. if (!pass)
  197. return;
  198. clear_tex_params(&pass->vertshader_params);
  199. clear_tex_params(&pass->pixelshader_params);
  200. tech->effect->cur_pass = NULL;
  201. }
  202. size_t gs_effect_get_num_params(const gs_effect_t *effect)
  203. {
  204. return effect ? effect->params.num : 0;
  205. }
  206. gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect, size_t param)
  207. {
  208. if (!effect)
  209. return NULL;
  210. struct gs_effect_param *params = effect->params.array;
  211. if (param >= effect->params.num)
  212. return NULL;
  213. return params + param;
  214. }
  215. gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect, const char *name)
  216. {
  217. if (!effect)
  218. return NULL;
  219. struct gs_effect_param *params = effect->params.array;
  220. for (size_t i = 0; i < effect->params.num; i++) {
  221. struct gs_effect_param *param = params + i;
  222. if (strcmp(param->name, name) == 0)
  223. return param;
  224. }
  225. return NULL;
  226. }
  227. size_t gs_param_get_num_annotations(const gs_eparam_t *param)
  228. {
  229. return param ? param->annotations.num : 0;
  230. }
  231. gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param, size_t annotation)
  232. {
  233. if (!param)
  234. return NULL;
  235. struct gs_effect_param *params = param->annotations.array;
  236. if (annotation > param->annotations.num)
  237. return NULL;
  238. return params + annotation;
  239. }
  240. gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param, const char *name)
  241. {
  242. if (!param)
  243. return NULL;
  244. struct gs_effect_param *params = param->annotations.array;
  245. for (size_t i = 0; i < param->annotations.num; i++) {
  246. struct gs_effect_param *g_param = params + i;
  247. if (strcmp(g_param->name, name) == 0)
  248. return g_param;
  249. }
  250. return NULL;
  251. }
  252. gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique, size_t pass)
  253. {
  254. if (!technique)
  255. return NULL;
  256. struct gs_effect_pass *passes = technique->passes.array;
  257. if (pass > technique->passes.num)
  258. return NULL;
  259. return passes + pass;
  260. }
  261. gs_epass_t *gs_technique_get_pass_by_name(const gs_technique_t *technique, const char *name)
  262. {
  263. if (!technique)
  264. return NULL;
  265. struct gs_effect_pass *passes = technique->passes.array;
  266. for (size_t i = 0; i < technique->passes.num; i++) {
  267. struct gs_effect_pass *g_pass = passes + i;
  268. if (strcmp(g_pass->name, name) == 0)
  269. return g_pass;
  270. }
  271. return NULL;
  272. }
  273. gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect)
  274. {
  275. return effect ? effect->view_proj : NULL;
  276. }
  277. gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect)
  278. {
  279. return effect ? effect->world : NULL;
  280. }
  281. void gs_effect_get_param_info(const gs_eparam_t *param, struct gs_effect_param_info *info)
  282. {
  283. if (!param)
  284. return;
  285. info->name = param->name;
  286. info->type = param->type;
  287. }
  288. static inline void effect_setval_inline(gs_eparam_t *param, const void *data, size_t size)
  289. {
  290. bool size_changed;
  291. if (!param) {
  292. blog(LOG_ERROR, "effect_setval_inline: invalid param");
  293. return;
  294. }
  295. if (!data) {
  296. blog(LOG_ERROR, "effect_setval_inline: invalid data");
  297. return;
  298. }
  299. size_changed = param->cur_val.num != size;
  300. if (size_changed)
  301. da_resize(param->cur_val, size);
  302. if (size_changed || memcmp(param->cur_val.array, data, size) != 0) {
  303. memcpy(param->cur_val.array, data, size);
  304. param->changed = true;
  305. }
  306. }
  307. #ifndef min
  308. #define min(a, b) (((a) < (b)) ? (a) : (b))
  309. #endif
  310. static inline void effect_getval_inline(gs_eparam_t *param, void *data, size_t size)
  311. {
  312. if (!param) {
  313. blog(LOG_ERROR, "effect_getval_inline: invalid param");
  314. return;
  315. }
  316. if (!data) {
  317. blog(LOG_ERROR, "effect_getval_inline: invalid data");
  318. return;
  319. }
  320. size_t bytes = min(size, param->cur_val.num);
  321. memcpy(data, param->cur_val.array, bytes);
  322. }
  323. static inline void effect_getdefaultval_inline(gs_eparam_t *param, void *data, size_t size)
  324. {
  325. if (!param) {
  326. blog(LOG_ERROR, "effect_getdefaultval_inline: invalid param");
  327. return;
  328. }
  329. if (!data) {
  330. blog(LOG_ERROR, "effect_getdefaultval_inline: invalid data");
  331. return;
  332. }
  333. size_t bytes = min(size, param->default_val.num);
  334. memcpy(data, param->default_val.array, bytes);
  335. }
  336. void gs_effect_set_bool(gs_eparam_t *param, bool val)
  337. {
  338. int b_val = (int)val;
  339. effect_setval_inline(param, &b_val, sizeof(int));
  340. }
  341. void gs_effect_set_float(gs_eparam_t *param, float val)
  342. {
  343. effect_setval_inline(param, &val, sizeof(float));
  344. }
  345. void gs_effect_set_int(gs_eparam_t *param, int val)
  346. {
  347. effect_setval_inline(param, &val, sizeof(int));
  348. }
  349. void gs_effect_set_matrix4(gs_eparam_t *param, const struct matrix4 *val)
  350. {
  351. effect_setval_inline(param, val, sizeof(struct matrix4));
  352. }
  353. void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val)
  354. {
  355. effect_setval_inline(param, val, sizeof(struct vec2));
  356. }
  357. void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val)
  358. {
  359. effect_setval_inline(param, val, sizeof(float) * 3);
  360. }
  361. void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val)
  362. {
  363. effect_setval_inline(param, val, sizeof(struct vec4));
  364. }
  365. void gs_effect_set_color(gs_eparam_t *param, uint32_t argb)
  366. {
  367. struct vec4 v_color;
  368. vec4_from_bgra(&v_color, argb);
  369. effect_setval_inline(param, &v_color, sizeof(struct vec4));
  370. }
  371. void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val)
  372. {
  373. struct gs_shader_texture shader_tex;
  374. shader_tex.tex = val;
  375. shader_tex.srgb = false;
  376. effect_setval_inline(param, &shader_tex, sizeof(shader_tex));
  377. }
  378. void gs_effect_set_texture_srgb(gs_eparam_t *param, gs_texture_t *val)
  379. {
  380. struct gs_shader_texture shader_tex;
  381. shader_tex.tex = val;
  382. shader_tex.srgb = true;
  383. effect_setval_inline(param, &shader_tex, sizeof(shader_tex));
  384. }
  385. void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size)
  386. {
  387. effect_setval_inline(param, val, size);
  388. }
  389. void *gs_effect_get_val(gs_eparam_t *param)
  390. {
  391. if (!param) {
  392. blog(LOG_ERROR, "gs_effect_get_val: invalid param");
  393. return NULL;
  394. }
  395. size_t size = param->cur_val.num;
  396. void *data;
  397. if (size)
  398. data = (void *)bzalloc(size);
  399. else
  400. return NULL;
  401. effect_getval_inline(param, data, size);
  402. return data;
  403. }
  404. size_t gs_effect_get_val_size(gs_eparam_t *param)
  405. {
  406. return param ? param->cur_val.num : 0;
  407. }
  408. void *gs_effect_get_default_val(gs_eparam_t *param)
  409. {
  410. if (!param) {
  411. blog(LOG_ERROR, "gs_effect_get_default_val: invalid param");
  412. return NULL;
  413. }
  414. size_t size = param->default_val.num;
  415. void *data;
  416. if (size)
  417. data = (void *)bzalloc(size);
  418. else
  419. return NULL;
  420. effect_getdefaultval_inline(param, data, size);
  421. return data;
  422. }
  423. size_t gs_effect_get_default_val_size(gs_eparam_t *param)
  424. {
  425. return param ? param->default_val.num : 0;
  426. }
  427. void gs_effect_set_default(gs_eparam_t *param)
  428. {
  429. effect_setval_inline(param, param->default_val.array, param->default_val.num);
  430. }
  431. void gs_effect_set_next_sampler(gs_eparam_t *param, gs_samplerstate_t *sampler)
  432. {
  433. if (!param) {
  434. blog(LOG_ERROR, "gs_effect_set_next_sampler: invalid param");
  435. return;
  436. }
  437. if (param->type == GS_SHADER_PARAM_TEXTURE)
  438. param->next_sampler = sampler;
  439. }