init.lua 14 KB

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  1. -- Minetest 0.4 mod: stairs
  2. -- See README.txt for licensing and other information.
  3. -- Global namespace for functions
  4. stairs = {}
  5. -- Register aliases for new pine node names
  6. minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
  7. minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
  8. -- Get setting for replace ABM
  9. local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
  10. local function rotate_and_place(itemstack, placer, pointed_thing)
  11. local p0 = pointed_thing.under
  12. local p1 = pointed_thing.above
  13. local param2 = 0
  14. if placer then
  15. local placer_pos = placer:getpos()
  16. if placer_pos then
  17. param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
  18. end
  19. local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
  20. local fpos = finepos.y % 1
  21. if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
  22. or (fpos < -0.5 and fpos > -0.999999999) then
  23. param2 = param2 + 20
  24. if param2 == 21 then
  25. param2 = 23
  26. elseif param2 == 23 then
  27. param2 = 21
  28. end
  29. end
  30. end
  31. return minetest.item_place(itemstack, placer, pointed_thing, param2)
  32. end
  33. -- Register stairs.
  34. -- Node will be called stairs:stair_<subname>
  35. function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
  36. local stair_images = {}
  37. for i, image in ipairs(images) do
  38. if type(image) == "string" then
  39. stair_images[i] = {
  40. name = image,
  41. backface_culling = true,
  42. }
  43. elseif image.backface_culling == nil then -- override using any other value
  44. stair_images[i] = table.copy(image)
  45. stair_images[i].backface_culling = true
  46. end
  47. end
  48. local new_groups = table.copy(groups)
  49. new_groups.stair = 1
  50. minetest.register_node(":stairs:stair_" .. subname, {
  51. description = description,
  52. drawtype = "mesh",
  53. mesh = "stairs_stair.obj",
  54. tiles = stair_images,
  55. paramtype = "light",
  56. paramtype2 = "facedir",
  57. is_ground_content = false,
  58. groups = new_groups,
  59. sounds = sounds,
  60. selection_box = {
  61. type = "fixed",
  62. fixed = {
  63. {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
  64. {-0.5, 0, 0, 0.5, 0.5, 0.5},
  65. },
  66. },
  67. collision_box = {
  68. type = "fixed",
  69. fixed = {
  70. {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
  71. {-0.5, 0, 0, 0.5, 0.5, 0.5},
  72. },
  73. },
  74. on_place = function(itemstack, placer, pointed_thing)
  75. if pointed_thing.type ~= "node" then
  76. return itemstack
  77. end
  78. return rotate_and_place(itemstack, placer, pointed_thing)
  79. end,
  80. })
  81. -- for replace ABM
  82. if replace then
  83. minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
  84. replace_name = "stairs:stair_" .. subname,
  85. groups = {slabs_replace = 1},
  86. })
  87. end
  88. if recipeitem then
  89. -- Recipe matches appearence in inventory
  90. minetest.register_craft({
  91. output = 'stairs:stair_' .. subname .. ' 8',
  92. recipe = {
  93. {"", "", recipeitem},
  94. {"", recipeitem, recipeitem},
  95. {recipeitem, recipeitem, recipeitem},
  96. },
  97. })
  98. -- Fuel
  99. local baseburntime = minetest.get_craft_result({
  100. method = "fuel",
  101. width = 1,
  102. items = {recipeitem}
  103. }).time
  104. if baseburntime > 0 then
  105. minetest.register_craft({
  106. type = "fuel",
  107. recipe = 'stairs:stair_' .. subname,
  108. burntime = math.floor(baseburntime * 0.75),
  109. })
  110. end
  111. end
  112. end
  113. -- Slab facedir to placement 6d matching table
  114. local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
  115. -- Register slabs.
  116. -- Node will be called stairs:slab_<subname>
  117. function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
  118. local new_groups = table.copy(groups)
  119. new_groups.slab = 1
  120. minetest.register_node(":stairs:slab_" .. subname, {
  121. description = description,
  122. drawtype = "nodebox",
  123. tiles = images,
  124. paramtype = "light",
  125. paramtype2 = "facedir",
  126. is_ground_content = false,
  127. groups = new_groups,
  128. sounds = sounds,
  129. node_box = {
  130. type = "fixed",
  131. fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
  132. },
  133. on_place = function(itemstack, placer, pointed_thing)
  134. local under = minetest.get_node(pointed_thing.under)
  135. local wield_item = itemstack:get_name()
  136. local player_name = placer and placer:get_player_name() or ""
  137. local creative_enabled = (creative and creative.is_enabled_for
  138. and creative.is_enabled_for(player_name))
  139. if under and under.name:find("stairs:slab_") then
  140. -- place slab using under node orientation
  141. local dir = minetest.dir_to_facedir(vector.subtract(
  142. pointed_thing.above, pointed_thing.under), true)
  143. local p2 = under.param2
  144. -- combine two slabs if possible
  145. if slab_trans_dir[math.floor(p2 / 4)] == dir
  146. and wield_item == under.name then
  147. if not recipeitem then
  148. return itemstack
  149. end
  150. if minetest.is_protected(pointed_thing.under, player_name) and not
  151. minetest.check_player_privs(player_name, "protection_bypass") then
  152. minetest.record_protection_violation(pointed_thing.under,
  153. player_name)
  154. return
  155. end
  156. minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
  157. if not creative_enabled then
  158. itemstack:take_item()
  159. end
  160. return itemstack
  161. end
  162. -- Placing a slab on an upside down slab should make it right-side up.
  163. if p2 >= 20 and dir == 8 then
  164. p2 = p2 - 20
  165. -- same for the opposite case: slab below normal slab
  166. elseif p2 <= 3 and dir == 4 then
  167. p2 = p2 + 20
  168. end
  169. -- else attempt to place node with proper param2
  170. minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
  171. if not creative_enabled then
  172. itemstack:take_item()
  173. end
  174. return itemstack
  175. else
  176. return rotate_and_place(itemstack, placer, pointed_thing)
  177. end
  178. end,
  179. })
  180. -- for replace ABM
  181. if replace then
  182. minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
  183. replace_name = "stairs:slab_".. subname,
  184. groups = {slabs_replace = 1},
  185. })
  186. end
  187. if recipeitem then
  188. minetest.register_craft({
  189. output = 'stairs:slab_' .. subname .. ' 6',
  190. recipe = {
  191. {recipeitem, recipeitem, recipeitem},
  192. },
  193. })
  194. -- Fuel
  195. local baseburntime = minetest.get_craft_result({
  196. method = "fuel",
  197. width = 1,
  198. items = {recipeitem}
  199. }).time
  200. if baseburntime > 0 then
  201. minetest.register_craft({
  202. type = "fuel",
  203. recipe = 'stairs:slab_' .. subname,
  204. burntime = math.floor(baseburntime * 0.5),
  205. })
  206. end
  207. end
  208. end
  209. -- Optionally replace old "upside_down" nodes with new param2 versions.
  210. -- Disabled by default.
  211. if replace then
  212. minetest.register_abm({
  213. label = "Slab replace",
  214. nodenames = {"group:slabs_replace"},
  215. interval = 16,
  216. chance = 1,
  217. action = function(pos, node)
  218. node.name = minetest.registered_nodes[node.name].replace_name
  219. node.param2 = node.param2 + 20
  220. if node.param2 == 21 then
  221. node.param2 = 23
  222. elseif node.param2 == 23 then
  223. node.param2 = 21
  224. end
  225. minetest.set_node(pos, node)
  226. end,
  227. })
  228. end
  229. -- Stair/slab registration function.
  230. -- Nodes will be called stairs:{stair,slab}_<subname>
  231. function stairs.register_stair_and_slab(subname, recipeitem,
  232. groups, images, desc_stair, desc_slab, sounds)
  233. stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
  234. stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
  235. end
  236. -- Register default stairs and slabs
  237. stairs.register_stair_and_slab(
  238. "wood",
  239. "default:wood",
  240. {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  241. {"default_wood.png"},
  242. "Wooden Stair",
  243. "Wooden Slab",
  244. default.node_sound_wood_defaults()
  245. )
  246. stairs.register_stair_and_slab(
  247. "junglewood",
  248. "default:junglewood",
  249. {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  250. {"default_junglewood.png"},
  251. "Jungle Wood Stair",
  252. "Jungle Wood Slab",
  253. default.node_sound_wood_defaults()
  254. )
  255. stairs.register_stair_and_slab(
  256. "pine_wood",
  257. "default:pine_wood",
  258. {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
  259. {"default_pine_wood.png"},
  260. "Pine Wood Stair",
  261. "Pine Wood Slab",
  262. default.node_sound_wood_defaults()
  263. )
  264. stairs.register_stair_and_slab(
  265. "acacia_wood",
  266. "default:acacia_wood",
  267. {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  268. {"default_acacia_wood.png"},
  269. "Acacia Wood Stair",
  270. "Acacia Wood Slab",
  271. default.node_sound_wood_defaults()
  272. )
  273. stairs.register_stair_and_slab(
  274. "aspen_wood",
  275. "default:aspen_wood",
  276. {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
  277. {"default_aspen_wood.png"},
  278. "Aspen Wood Stair",
  279. "Aspen Wood Slab",
  280. default.node_sound_wood_defaults()
  281. )
  282. stairs.register_stair_and_slab(
  283. "stone",
  284. "default:stone",
  285. {cracky = 3},
  286. {"default_stone.png"},
  287. "Stone Stair",
  288. "Stone Slab",
  289. default.node_sound_stone_defaults()
  290. )
  291. stairs.register_stair_and_slab(
  292. "cobble",
  293. "default:cobble",
  294. {cracky = 3},
  295. {"default_cobble.png"},
  296. "Cobblestone Stair",
  297. "Cobblestone Slab",
  298. default.node_sound_stone_defaults()
  299. )
  300. stairs.register_stair_and_slab(
  301. "mossycobble",
  302. nil,
  303. {cracky = 3},
  304. {"default_mossycobble.png"},
  305. "Mossy Cobblestone Stair",
  306. "Mossy Cobblestone Slab",
  307. default.node_sound_stone_defaults()
  308. )
  309. stairs.register_stair_and_slab(
  310. "stonebrick",
  311. "default:stonebrick",
  312. {cracky = 2},
  313. {"default_stone_brick.png"},
  314. "Stone Brick Stair",
  315. "Stone Brick Slab",
  316. default.node_sound_stone_defaults()
  317. )
  318. stairs.register_stair_and_slab(
  319. "stone_block",
  320. "default:stone_block",
  321. {cracky = 2},
  322. {"default_stone_block.png"},
  323. "Stone Block Stair",
  324. "Stone Block Slab",
  325. default.node_sound_stone_defaults()
  326. )
  327. stairs.register_stair_and_slab(
  328. "desert_stone",
  329. "default:desert_stone",
  330. {cracky = 3},
  331. {"default_desert_stone.png"},
  332. "Desert Stone Stair",
  333. "Desert Stone Slab",
  334. default.node_sound_stone_defaults()
  335. )
  336. stairs.register_stair_and_slab(
  337. "desert_cobble",
  338. "default:desert_cobble",
  339. {cracky = 3},
  340. {"default_desert_cobble.png"},
  341. "Desert Cobblestone Stair",
  342. "Desert Cobblestone Slab",
  343. default.node_sound_stone_defaults()
  344. )
  345. stairs.register_stair_and_slab(
  346. "desert_stonebrick",
  347. "default:desert_stonebrick",
  348. {cracky = 2},
  349. {"default_desert_stone_brick.png"},
  350. "Desert Stone Brick Stair",
  351. "Desert Stone Brick Slab",
  352. default.node_sound_stone_defaults()
  353. )
  354. stairs.register_stair_and_slab(
  355. "desert_stone_block",
  356. "default:desert_stone_block",
  357. {cracky = 2},
  358. {"default_desert_stone_block.png"},
  359. "Desert Stone Block Stair",
  360. "Desert Stone Block Slab",
  361. default.node_sound_stone_defaults()
  362. )
  363. stairs.register_stair_and_slab(
  364. "sandstone",
  365. "default:sandstone",
  366. {crumbly = 1, cracky = 3},
  367. {"default_sandstone.png"},
  368. "Sandstone Stair",
  369. "Sandstone Slab",
  370. default.node_sound_stone_defaults()
  371. )
  372. stairs.register_stair_and_slab(
  373. "sandstonebrick",
  374. "default:sandstonebrick",
  375. {cracky = 2},
  376. {"default_sandstone_brick.png"},
  377. "Sandstone Brick Stair",
  378. "Sandstone Brick Slab",
  379. default.node_sound_stone_defaults()
  380. )
  381. stairs.register_stair_and_slab(
  382. "sandstone_block",
  383. "default:sandstone_block",
  384. {cracky = 2},
  385. {"default_sandstone_block.png"},
  386. "Sandstone Block Stair",
  387. "Sandstone Block Slab",
  388. default.node_sound_stone_defaults()
  389. )
  390. stairs.register_stair_and_slab(
  391. "desert_sandstone",
  392. "default:desert_sandstone",
  393. {crumbly = 1, cracky = 3},
  394. {"default_desert_sandstone.png"},
  395. "Desert Sandstone Stair",
  396. "Desert Sandstone Slab",
  397. default.node_sound_stone_defaults()
  398. )
  399. stairs.register_stair_and_slab(
  400. "desert_sandstone_brick",
  401. "default:desert_sandstone_brick",
  402. {cracky = 2},
  403. {"default_desert_sandstone_brick.png"},
  404. "Desert Sandstone Brick Stair",
  405. "Desert Sandstone Brick Slab",
  406. default.node_sound_stone_defaults()
  407. )
  408. stairs.register_stair_and_slab(
  409. "desert_sandstone_block",
  410. "default:desert_sandstone_block",
  411. {cracky = 2},
  412. {"default_desert_sandstone_block.png"},
  413. "Desert Sandstone Block Stair",
  414. "Desert Sandstone Block Slab",
  415. default.node_sound_stone_defaults()
  416. )
  417. stairs.register_stair_and_slab(
  418. "silver_sandstone",
  419. "default:silver_sandstone",
  420. {crumbly = 1, cracky = 3},
  421. {"default_silver_sandstone.png"},
  422. "Silver Sandstone Stair",
  423. "Silver Sandstone Slab",
  424. default.node_sound_stone_defaults()
  425. )
  426. stairs.register_stair_and_slab(
  427. "silver_sandstone_brick",
  428. "default:silver_sandstone_brick",
  429. {cracky = 2},
  430. {"default_silver_sandstone_brick.png"},
  431. "Silver Sandstone Brick Stair",
  432. "Silver Sandstone Brick Slab",
  433. default.node_sound_stone_defaults()
  434. )
  435. stairs.register_stair_and_slab(
  436. "silver_sandstone_block",
  437. "default:silver_sandstone_block",
  438. {cracky = 2},
  439. {"default_silver_sandstone_block.png"},
  440. "Silver Sandstone Block Stair",
  441. "Silver Sandstone Block Slab",
  442. default.node_sound_stone_defaults()
  443. )
  444. stairs.register_stair_and_slab(
  445. "obsidian",
  446. "default:obsidian",
  447. {cracky = 1, level = 2},
  448. {"default_obsidian.png"},
  449. "Obsidian Stair",
  450. "Obsidian Slab",
  451. default.node_sound_stone_defaults()
  452. )
  453. stairs.register_stair_and_slab(
  454. "obsidianbrick",
  455. "default:obsidianbrick",
  456. {cracky = 1, level = 2},
  457. {"default_obsidian_brick.png"},
  458. "Obsidian Brick Stair",
  459. "Obsidian Brick Slab",
  460. default.node_sound_stone_defaults()
  461. )
  462. stairs.register_stair_and_slab(
  463. "obsidian_block",
  464. "default:obsidian_block",
  465. {cracky = 1, level = 2},
  466. {"default_obsidian_block.png"},
  467. "Obsidian Block Stair",
  468. "Obsidian Block Slab",
  469. default.node_sound_stone_defaults()
  470. )
  471. stairs.register_stair_and_slab(
  472. "brick",
  473. "default:brick",
  474. {cracky = 3},
  475. {"default_brick.png"},
  476. "Brick Stair",
  477. "Brick Slab",
  478. default.node_sound_stone_defaults()
  479. )
  480. stairs.register_stair_and_slab(
  481. "steelblock",
  482. "default:steelblock",
  483. {cracky = 1, level = 2},
  484. {"default_steel_block.png"},
  485. "Steel Block Stair",
  486. "Steel Block Slab",
  487. default.node_sound_metal_defaults()
  488. )
  489. stairs.register_stair_and_slab(
  490. "copperblock",
  491. "default:copperblock",
  492. {cracky = 1, level = 2},
  493. {"default_copper_block.png"},
  494. "Copper Block Stair",
  495. "Copper Block Slab",
  496. default.node_sound_metal_defaults()
  497. )
  498. stairs.register_stair_and_slab(
  499. "bronzeblock",
  500. "default:bronzeblock",
  501. {cracky = 1, level = 2},
  502. {"default_bronze_block.png"},
  503. "Bronze Block Stair",
  504. "Bronze Block Slab",
  505. default.node_sound_metal_defaults()
  506. )
  507. stairs.register_stair_and_slab(
  508. "goldblock",
  509. "default:goldblock",
  510. {cracky = 1},
  511. {"default_gold_block.png"},
  512. "Gold Block Stair",
  513. "Gold Block Slab",
  514. default.node_sound_metal_defaults()
  515. )
  516. stairs.register_stair_and_slab(
  517. "ice",
  518. "default:ice",
  519. {cracky = 3, puts_out_fire = 1, cools_lava = 1},
  520. {"default_ice.png"},
  521. "Ice Stair",
  522. "Ice Slab",
  523. default.node_sound_glass_defaults()
  524. )
  525. stairs.register_stair_and_slab(
  526. "snowblock",
  527. "default:snowblock",
  528. {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
  529. {"default_snow.png"},
  530. "Snow Block Stair",
  531. "Snow Block Slab",
  532. default.node_sound_dirt_defaults({
  533. footstep = {name = "default_snow_footstep", gain = 0.15},
  534. dug = {name = "default_snow_footstep", gain = 0.2},
  535. dig = {name = "default_snow_footstep", gain = 0.2}
  536. })
  537. )