vert.glsl 156 B

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  1. #version 330
  2. in vec3 point;
  3. in vec3 base_normal;
  4. out vec3 verts;
  5. out vec3 v_base_point;
  6. void main(){
  7. verts = point;
  8. v_base_point = base_normal;
  9. }