#version 330 in vec3 point; in vec3 du_point; in vec3 dv_point; in vec4 rgba; out vec4 v_color; #INSERT emit_gl_Position.glsl #INSERT get_unit_normal.glsl #INSERT finalize_color.glsl void main(){ emit_gl_Position(point); vec3 normal = cross(normalize(du_point - point), normalize(dv_point - point)); v_color = finalize_color(rgba, point, normalize(normal)); }