Grant Sanderson
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d870bb29de
Fix the non-flat stroke edge case for tangents near line of sight
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2 月之前 |
Grant Sanderson
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442206faad
Go back to non-flat-stroke as the default
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2 月之前 |
Grant Sanderson
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ceac4fbe1a
Fix up FillArrow
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2 月之前 |
Grant Sanderson
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22ee13a884
Have FillArrow take the place of StrokeArrow as the main Arrow
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2 月之前 |
Grant Sanderson
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eea8416d57
Default to allowing null lines, except for SVGPaths
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2 月之前 |
Grant Sanderson
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b3386ad7a7
Add an option for VMobject.add_line to add a null line
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2 月之前 |
Grant Sanderson
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c83d03aeb7
Simplify get_subpath_end_indices_from_points
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2 月之前 |
Grant Sanderson
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0a89725090
Tweaking what triggers refreshes
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2 月之前 |
Grant Sanderson
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0cb7a8f691
Only recompute subpath_end_indices as needed
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2 月之前 |
Grant Sanderson
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43f1704f69
Fix computation of joint_angles to handle zero division case
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2 月之前 |
Grant Sanderson
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941513d68c
Only recompute VMobject.get_unit_normal as needed
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2 月之前 |
Grant Sanderson
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9a5386b022
Instead of passing in joint_products to stroke shader, just track joint_angles and pass in global unit normal
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2 月之前 |
Grant Sanderson
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67bedc6d1f
Fix fill_depth_vert_format
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2 月之前 |
Grant Sanderson
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79ec791fc2
Move get_fill_canvas into VShaderWrapper
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2 月之前 |
Grant Sanderson
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748780378b
Have stroke_behind default to True for VMobjects with fill and no stroke
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2 月之前 |
Grant Sanderson
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dfc5f152dd
Have border width pre-multiply by alpha, and don't use a separate texture for that border width
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2 月之前 |
Grant Sanderson
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d0cb5b4eea
Fix normal orientation on Surface
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2 月之前 |
Grant Sanderson
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35ce4c6704
Use Mobject.set_uniform in Mobject.set_shading
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2 月之前 |
Grant Sanderson
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7ddbd13e38
Ensure mobject uniforms get passed to ShaderWrapper on init
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2 月之前 |
Grant Sanderson
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304856e6e0
Remove indices_list argument on ShaderWrapper.read_in
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2 月之前 |
Grant Sanderson
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82582d08bd
Fewer parameters for stroke frag shader
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2 月之前 |
Grant Sanderson
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a8784692e8
Reference new shader file structure
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2 月之前 |
Grant Sanderson
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0a313eb119
Reorganize quadratic bezier shader files
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2 月之前 |
Grant Sanderson
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5eb5a11499
Don't have absolute stroke width change with frame size (at least temporarily)
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2 月之前 |
Grant Sanderson
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0a585b123c
Use stash_mobject_pointers on Mobject.deepcopy
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2 月之前 |
Grant Sanderson
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910f28f52e
Don't have a default flat stroke in set_style
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2 月之前 |
Grant Sanderson
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7474ae17b0
Change default to flat stroke, except in 3d situations
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2 月之前 |
Grant Sanderson
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b8931e7b9c
When shader_id is updated, have ancestors mark data as changed
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2 月之前 |
Grant Sanderson
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0414f8786c
Use Mobject.set_uniform to reassign flat_stroke
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2 月之前 |
Grant Sanderson
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e0191d81d9
Instead of tracking _shaders_initialized, just check if self.shader_wrapper is None
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2 月之前 |