提交历史

作者 SHA1 备注 提交日期
  Grant Sanderson d870bb29de Fix the non-flat stroke edge case for tangents near line of sight 2 月之前
  Grant Sanderson 442206faad Go back to non-flat-stroke as the default 2 月之前
  Grant Sanderson ceac4fbe1a Fix up FillArrow 2 月之前
  Grant Sanderson 22ee13a884 Have FillArrow take the place of StrokeArrow as the main Arrow 2 月之前
  Grant Sanderson eea8416d57 Default to allowing null lines, except for SVGPaths 2 月之前
  Grant Sanderson b3386ad7a7 Add an option for VMobject.add_line to add a null line 2 月之前
  Grant Sanderson c83d03aeb7 Simplify get_subpath_end_indices_from_points 2 月之前
  Grant Sanderson 0a89725090 Tweaking what triggers refreshes 2 月之前
  Grant Sanderson 0cb7a8f691 Only recompute subpath_end_indices as needed 2 月之前
  Grant Sanderson 43f1704f69 Fix computation of joint_angles to handle zero division case 2 月之前
  Grant Sanderson 941513d68c Only recompute VMobject.get_unit_normal as needed 2 月之前
  Grant Sanderson 9a5386b022 Instead of passing in joint_products to stroke shader, just track joint_angles and pass in global unit normal 2 月之前
  Grant Sanderson 67bedc6d1f Fix fill_depth_vert_format 2 月之前
  Grant Sanderson 79ec791fc2 Move get_fill_canvas into VShaderWrapper 2 月之前
  Grant Sanderson 748780378b Have stroke_behind default to True for VMobjects with fill and no stroke 2 月之前
  Grant Sanderson dfc5f152dd Have border width pre-multiply by alpha, and don't use a separate texture for that border width 2 月之前
  Grant Sanderson d0cb5b4eea Fix normal orientation on Surface 2 月之前
  Grant Sanderson 35ce4c6704 Use Mobject.set_uniform in Mobject.set_shading 2 月之前
  Grant Sanderson 7ddbd13e38 Ensure mobject uniforms get passed to ShaderWrapper on init 2 月之前
  Grant Sanderson 304856e6e0 Remove indices_list argument on ShaderWrapper.read_in 2 月之前
  Grant Sanderson 82582d08bd Fewer parameters for stroke frag shader 2 月之前
  Grant Sanderson a8784692e8 Reference new shader file structure 2 月之前
  Grant Sanderson 0a313eb119 Reorganize quadratic bezier shader files 2 月之前
  Grant Sanderson 5eb5a11499 Don't have absolute stroke width change with frame size (at least temporarily) 2 月之前
  Grant Sanderson 0a585b123c Use stash_mobject_pointers on Mobject.deepcopy 2 月之前
  Grant Sanderson 910f28f52e Don't have a default flat stroke in set_style 2 月之前
  Grant Sanderson 7474ae17b0 Change default to flat stroke, except in 3d situations 2 月之前
  Grant Sanderson b8931e7b9c When shader_id is updated, have ancestors mark data as changed 2 月之前
  Grant Sanderson 0414f8786c Use Mobject.set_uniform to reassign flat_stroke 2 月之前
  Grant Sanderson e0191d81d9 Instead of tracking _shaders_initialized, just check if self.shader_wrapper is None 2 月之前