提交历史

作者 SHA1 备注 提交日期
  Grant Sanderson 9a7bfdd1c9 For Surface, calculate normals with neighboring points 2 月之前
  Grant Sanderson 874906bedf Replace 'light_source_position' with 'light_position' 1 年之前
  Grant Sanderson c3cd64f68c Package reflectiveness, gloss and shadow into a single uniform "shading" 1 年之前
  Grant Sanderson c8238f6b39 Consolidate lighting uniforms 1 年之前
  Grant Sanderson 81c3ae3037 Have separate notions of gloss and reflectiveness 2 年之前
  Wallbreaker5th 442e7fc14d Use focal_distance as camera_distance in shaders. 3 年之前
  Grant Sanderson e98ebfe9e1 Rename add_light -> finalize_color and leave room for other color manipulations 3 年之前
  Grant Sanderson 065df65cf1 Reorganize how shader files sit in the shaders folder 3 年之前