Commit History

Author SHA1 Message Date
  Grant Sanderson 0d36f17f9c Remove unused line 1 year ago
  Grant Sanderson 368f48f8dd Make use of some glsl built-ins 1 year ago
  Grant Sanderson 1f613953d6 Don't pre-rotate light source 1 year ago
  Grant Sanderson c3cd64f68c Package reflectiveness, gloss and shadow into a single uniform "shading" 1 year ago
  Grant Sanderson c8238f6b39 Consolidate lighting uniforms 1 year ago
  Grant Sanderson 28d5baeeff Small stylistic tweaks 1 year ago
  Grant Sanderson 81c3ae3037 Have separate notions of gloss and reflectiveness 2 years ago
  Wallbreaker5th 442e7fc14d Use focal_distance as camera_distance in shaders. 3 years ago
  Wallbreaker5th bb27a78449 fix: checking whether normal is facing the camera. 3 years ago
  Grant Sanderson 8d14b66583 Fix previous commit 3 years ago
  Grant Sanderson 92b0953081 Move around where colormap code lives 3 years ago
  Grant Sanderson e98ebfe9e1 Rename add_light -> finalize_color and leave room for other color manipulations 3 years ago