Grant Sanderson
|
e950286fa4
Replace get_gl_Position -> emit_gl_Position
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1 年之前 |
Grant Sanderson
|
b667d89e9b
Simplify get_gl_Position
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1 年之前 |
Grant Sanderson
|
a004c88e02
Consolidate functions associated with computing gl_Position
|
1 年之前 |
Grant Sanderson
|
59af903f14
Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
|
3 年之前 |
Grant Sanderson
|
ccefbc0dea
Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
|
4 年之前 |
Grant Sanderson
|
5d34cee014
Move frame resizing to get_gl_Position so that the screen rotation matrix remains det 1
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4 年之前 |
Grant Sanderson
|
725a7e3121
Enable 3d rotations
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4 年之前 |
Grant Sanderson
|
e5d8f83dbf
Implemented ImageMobject with shaders
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4 年之前 |