提交历史

作者 SHA1 备注 提交日期
  Grant Sanderson 077f264890 In Mobject.become, match needs_new_bounding_box status 1 年之前
  Grant Sanderson 1e46847a69 Use Iterator type for Mobject.__iter__ 1 年之前
  Grant Sanderson 4c327cd5d2 Merge branch 'add-self-type' into video-work 1 年之前
  Grant Sanderson b58224f6c8 Add Self type to vectorized_mobject.py 1 年之前
  Grant Sanderson 50343e9629 Add Self type to mobject.py 1 年之前
  Grant Sanderson a4d9b101de Whoops, make sure deepcopy actually returns 1 年之前
  Grant Sanderson 5952f9ea74 Make sure rgbas will be resized if bigger than Mobject.data 1 年之前
  Grant Sanderson 57deab6617 Fix ControlsExample 1 年之前
  Grant Sanderson f8cfcfbc64 Fix EventListener typo 1 年之前
  Grant Sanderson 15d8ebb572 Add Mobject.set_shape 1 年之前
  Grant Sanderson ab03a0cfba Add Mobject.set_uniform 1 年之前
  Grant Sanderson 05a80f53a7 Make sure depth test calls map to the whole family 1 年之前
  Grant Sanderson 1a62314719 Add a "clear" option for Mobjects 1 年之前
  Grant Sanderson 047128a663 Make sure shader_wrapper inherits depth test 1 年之前
  Grant Sanderson d5b1a1725d Allow Mobject.remove to remove any family member, not just immediate submobjects 1 年之前
  Grant Sanderson 35c19fe8a7 Edit is_fixed_in_frame 1 年之前
  Grant Sanderson 86fb1d82f5 Typo fix 1 年之前
  Grant Sanderson 2863672740 Small clean up 1 年之前
  Grant Sanderson eab8edd51d Remove needless list(...) 1 年之前
  Grant Sanderson 1bd6a77151 Don't use @stash_mobject_pointers on copy, be more explicit 1 年之前
  Grant Sanderson 258bc2256a Provide a check that shader uniforms really need updating before setting value 1 年之前
  Grant Sanderson 28c875c2c3 Finish Transforms with a call to Mobject.become 1 年之前
  Grant Sanderson 164c9ba754 Use copy in set_data 1 年之前
  Grant Sanderson 8ef71bb930 Don't use 'become' for interpolate at alpha = 0 or 1 1 年之前
  Grant Sanderson a8da171adb Make sure a group inherits the fixed_in_frame status of its parts 1 年之前
  Grant Sanderson c6c23a1fe7 Unnecessary refresh_bounding_box 1 年之前
  Grant Sanderson f5cb2bfa52 Check for mismatched keys in uniform interpolation 1 年之前
  Grant Sanderson cb36fda6d7 In interpolate, only update data status if some keys are unlocked 1 年之前
  Grant Sanderson 88590e5a05 Remove serializing deepcopy 1 年之前
  Grant Sanderson d2af6a5f4b Keep track of when Mobject data has changed, and used that to determine when ShaderWrapper generates new buffers 1 年之前