Grant Sanderson
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077f264890
In Mobject.become, match needs_new_bounding_box status
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1 年之前 |
Grant Sanderson
|
1e46847a69
Use Iterator type for Mobject.__iter__
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1 年之前 |
Grant Sanderson
|
4c327cd5d2
Merge branch 'add-self-type' into video-work
|
1 年之前 |
Grant Sanderson
|
b58224f6c8
Add Self type to vectorized_mobject.py
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1 年之前 |
Grant Sanderson
|
50343e9629
Add Self type to mobject.py
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1 年之前 |
Grant Sanderson
|
a4d9b101de
Whoops, make sure deepcopy actually returns
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1 年之前 |
Grant Sanderson
|
5952f9ea74
Make sure rgbas will be resized if bigger than Mobject.data
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1 年之前 |
Grant Sanderson
|
57deab6617
Fix ControlsExample
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1 年之前 |
Grant Sanderson
|
f8cfcfbc64
Fix EventListener typo
|
1 年之前 |
Grant Sanderson
|
15d8ebb572
Add Mobject.set_shape
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1 年之前 |
Grant Sanderson
|
ab03a0cfba
Add Mobject.set_uniform
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1 年之前 |
Grant Sanderson
|
05a80f53a7
Make sure depth test calls map to the whole family
|
1 年之前 |
Grant Sanderson
|
1a62314719
Add a "clear" option for Mobjects
|
1 年之前 |
Grant Sanderson
|
047128a663
Make sure shader_wrapper inherits depth test
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1 年之前 |
Grant Sanderson
|
d5b1a1725d
Allow Mobject.remove to remove any family member, not just immediate submobjects
|
1 年之前 |
Grant Sanderson
|
35c19fe8a7
Edit is_fixed_in_frame
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1 年之前 |
Grant Sanderson
|
86fb1d82f5
Typo fix
|
1 年之前 |
Grant Sanderson
|
2863672740
Small clean up
|
1 年之前 |
Grant Sanderson
|
eab8edd51d
Remove needless list(...)
|
1 年之前 |
Grant Sanderson
|
1bd6a77151
Don't use @stash_mobject_pointers on copy, be more explicit
|
1 年之前 |
Grant Sanderson
|
258bc2256a
Provide a check that shader uniforms really need updating before setting value
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1 年之前 |
Grant Sanderson
|
28c875c2c3
Finish Transforms with a call to Mobject.become
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1 年之前 |
Grant Sanderson
|
164c9ba754
Use copy in set_data
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1 年之前 |
Grant Sanderson
|
8ef71bb930
Don't use 'become' for interpolate at alpha = 0 or 1
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1 年之前 |
Grant Sanderson
|
a8da171adb
Make sure a group inherits the fixed_in_frame status of its parts
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1 年之前 |
Grant Sanderson
|
c6c23a1fe7
Unnecessary refresh_bounding_box
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1 年之前 |
Grant Sanderson
|
f5cb2bfa52
Check for mismatched keys in uniform interpolation
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1 年之前 |
Grant Sanderson
|
cb36fda6d7
In interpolate, only update data status if some keys are unlocked
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1 年之前 |
Grant Sanderson
|
88590e5a05
Remove serializing deepcopy
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1 年之前 |
Grant Sanderson
|
d2af6a5f4b
Keep track of when Mobject data has changed, and used that to determine when ShaderWrapper generates new buffers
|
1 年之前 |