Grant Sanderson
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9a7bfdd1c9
For Surface, calculate normals with neighboring points
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2 months ago |
Grant Sanderson
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874906bedf
Replace 'light_source_position' with 'light_position'
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1 year ago |
Grant Sanderson
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c3cd64f68c
Package reflectiveness, gloss and shadow into a single uniform "shading"
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1 year ago |
Grant Sanderson
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c8238f6b39
Consolidate lighting uniforms
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1 year ago |
Grant Sanderson
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81c3ae3037
Have separate notions of gloss and reflectiveness
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2 years ago |
Wallbreaker5th
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442e7fc14d
Use focal_distance as camera_distance in shaders.
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3 years ago |
Grant Sanderson
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e98ebfe9e1
Rename add_light -> finalize_color and leave room for other color manipulations
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3 years ago |
Grant Sanderson
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065df65cf1
Reorganize how shader files sit in the shaders folder
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3 years ago |