Grant Sanderson
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0d36f17f9c
Remove unused line
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1 年之前 |
Grant Sanderson
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368f48f8dd
Make use of some glsl built-ins
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1 年之前 |
Grant Sanderson
|
1f613953d6
Don't pre-rotate light source
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1 年之前 |
Grant Sanderson
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c3cd64f68c
Package reflectiveness, gloss and shadow into a single uniform "shading"
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1 年之前 |
Grant Sanderson
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c8238f6b39
Consolidate lighting uniforms
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1 年之前 |
Grant Sanderson
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28d5baeeff
Small stylistic tweaks
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1 年之前 |
Grant Sanderson
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81c3ae3037
Have separate notions of gloss and reflectiveness
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2 年之前 |
Wallbreaker5th
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442e7fc14d
Use focal_distance as camera_distance in shaders.
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3 年之前 |
Wallbreaker5th
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bb27a78449
fix: checking whether normal is facing the camera.
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3 年之前 |
Grant Sanderson
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8d14b66583
Fix previous commit
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3 年之前 |
Grant Sanderson
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92b0953081
Move around where colormap code lives
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3 年之前 |
Grant Sanderson
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e98ebfe9e1
Rename add_light -> finalize_color and leave room for other color manipulations
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3 年之前 |