// Copyright 2020 gorse Project Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package base import ( "testing" "github.com/chewxy/math32" mapset "github.com/deckarep/golang-set/v2" "github.com/stretchr/testify/assert" "github.com/thoas/go-funk" ) const randomEpsilon = 0.1 func TestRandomGenerator_MakeNormalMatrix(t *testing.T) { rng := NewRandomGenerator(0) vec := rng.NormalMatrix(1, 1000, 1, 2)[0] assert.False(t, math32.Abs(mean(vec)-1) > randomEpsilon) assert.False(t, math32.Abs(stdDev(vec)-2) > randomEpsilon) } func TestRandomGenerator_MakeUniformMatrix(t *testing.T) { rng := NewRandomGenerator(0) vec := rng.UniformMatrix(1, 1000, 1, 2)[0] assert.False(t, funk.MinFloat32(vec) < 1) assert.False(t, funk.MaxFloat32(vec) > 2) } func TestRandomGenerator_Sample(t *testing.T) { excludeSet := mapset.NewSet(0, 1, 2, 3, 4) rng := NewRandomGenerator(0) for i := 1; i <= 10; i++ { sampled := rng.Sample(0, 10, i, excludeSet) for j := range sampled { assert.False(t, excludeSet.Contains(sampled[j])) } } } func TestRandomGenerator_SampleInt32(t *testing.T) { excludeSet := mapset.NewSet[int32](0, 1, 2, 3, 4) rng := NewRandomGenerator(0) for i := 1; i <= 10; i++ { sampled := rng.SampleInt32(0, 10, i, excludeSet) for j := range sampled { assert.False(t, excludeSet.Contains(sampled[j])) } } } // mean of a slice of 32-bit floats. func mean(x []float32) float32 { return funk.SumFloat32(x) / float32(len(x)) } // stdDev returns the sample standard deviation. func stdDev(x []float32) float32 { _, variance := meanVariance(x) return math32.Sqrt(variance) } // meanVariance computes the sample mean and unbiased variance, where the mean and variance are // // \sum_i w_i * x_i / (sum_i w_i) // \sum_i w_i (x_i - mean)^2 / (sum_i w_i - 1) // // respectively. // If weights is nil then all of the weights are 1. If weights is not nil, then // len(x) must equal len(weights). // When weights sum to 1 or less, a biased variance estimator should be used. func meanVariance(x []float32) (m, variance float32) { // This uses the corrected two-pass algorithm (1.7), from "Algorithms for computing // the sample variance: Analysis and recommendations" by Chan, Tony F., Gene H. Golub, // and Randall J. LeVeque. // note that this will panic if the slice lengths do not match m = mean(x) var ( ss float32 compensation float32 ) for _, v := range x { d := v - m ss += d * d compensation += d } variance = (ss - compensation*compensation/float32(len(x))) / float32(len(x)-1) return }