/**************************************************************************** * graphics/nxbe/nxbe_setvisibility.c * * Copyright (C) 2019 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include "nxbe.h" #include "nxmu.h" /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_show_window * * Description: * Make a hidden window visible. * * Input Parameters: * wnd - The window to be shown * * Returned Value: * None * ****************************************************************************/ void nxbe_show_window(FAR struct nxbe_window_s *wnd) { FAR struct nxbe_state_s *be = wnd->be; /* Mark the window no longer hidden */ NXBE_CLRHIDDEN(wnd); /* Restore the window to the top of the hierarchy. Exception: If the top * window is a modal window, then only raise it to second highest. */ if (NXBE_STATE_ISMODAL(be) && be->topwnd->below != NULL) { /* We are in a modal state. The topwnd is not the background and it * has focus. */ wnd->above = be->topwnd; wnd->below = be->topwnd->below; be->topwnd->below = wnd; /* Redraw this window and the other that are below us */ nxbe_redrawbelow(be, wnd, &wnd->bounds); } else { /* Otherwise re-insert the window at the top on the display. */ wnd->above = NULL; wnd->below = be->topwnd; be->topwnd->above = wnd; be->topwnd = wnd; /* This window is now at the top of the display, we know, therefore, * that it is not obscured by another window. Just redraw it. */ nxmu_redraw(wnd, &wnd->bounds); } } /**************************************************************************** * Name: nxbe_hide_window * * Description: * Hide a visible window. * * Input Parameters: * wnd - The window to be modified * hide - True: Window will be hidden; false: Window will be visible * * Returned Value: * None * ****************************************************************************/ void nxbe_hide_window(FAR struct nxbe_window_s *wnd) { FAR struct nxbe_state_s *be = wnd->be; /* The background window should never be hidden */ DEBUGASSERT(wnd != &be->bkgd); /* Remove this window from the hiearachy */ /* Is there a window above the one being hidden? */ if (wnd->above != NULL) { /* Yes, now the window below that one is the window below * the one being hidden. */ wnd->above->below = wnd->below; } else { /* No, then the top window is the one below this (which * can never be NULL because the background window is * always at the true bottom of the list */ be->topwnd = wnd->below; } /* There is always a window below the one being closed (because * the background is never closed. Now, the window above that * is the window above the one that is being closed. */ wnd->below->above = wnd->above; /* Redraw the windows that were below us (and may now be exposed) */ nxbe_redrawbelow(be, wnd->below, &wnd->bounds); /* And mark the window as hidden */ NXBE_SETHIDDEN(wnd); } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_setvisibility * * Description: * Select if the window is visible or hidden. A hidden window is still * present will will update normally, but will be on the visiable on the * display until it is unhidden. * * Input Parameters: * wnd - The window to be modified * hide - True: Window will be hidden; false: Window will be visible * * Returned Value: * None * ****************************************************************************/ void nxbe_setvisibility(FAR struct nxbe_window_s *wnd, bool hide) { /* Are we showing the window? Or hiding it? */ if (hide && !NXBE_ISHIDDEN(wnd)) { nxbe_hide_window(wnd); } else if (!hide && NXBE_ISHIDDEN(wnd)) { nxbe_show_window(wnd); } }