/**************************************************************************** * graphics/nxterm/nxterm_font.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include #include "nxterm.h" /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxterm_fontsize ****************************************************************************/ static int nxterm_fontsize(FAR struct nxterm_state_s *priv, uint8_t ch, FAR struct nxgl_size_s *size) { FAR const struct nx_fontbitmap_s *fbm; NXHANDLE hfont; /* Get the handle of the font managed by the font cache */ hfont = nxf_cache_getfonthandle(priv->fcache); DEBUGASSERT(hfont != NULL); /* Does the character code map to a font? */ fbm = nxf_getbitmap(hfont, ch); if (fbm) { /* Yes.. return the font size */ size->w = fbm->metric.width + fbm->metric.xoffset; size->h = fbm->metric.height + fbm->metric.yoffset; return OK; } return -ENOENT; } /**************************************************************************** * Name: nxterm_fillspace ****************************************************************************/ static void nxterm_fillspace(FAR struct nxterm_state_s *priv, FAR const struct nxgl_rect_s *rect, FAR const struct nxterm_bitmap_s *bm) { #if 0 /* Not necessary now, but perhaps in the future with VT100 support. */ struct nxgl_rect_s bounds; struct nxgl_rect_s intersection; int ret; /* Construct a bounding box for the glyph */ bounds.pt1.x = bm->pos.x; bounds.pt1.y = bm->pos.y; bounds.pt2.x = bm->pos.x + priv->spwidth - 1; bounds.pt2.y = bm->pos.y + priv->fheight - 1; # /* Should this also be clipped to a region in the window? */ if (rect != NULL) { /* Get the intersection of the redraw region and the character bitmap */ nxgl_rectintersect(&intersection, rect, &bounds); } else { /* The intersection is the whole glyph */ nxgl_rectcopy(&intersection, &bounds); } /* Check for empty intersections */ if (!nxgl_nullrect(&intersection)) { /* Fill the bitmap region with the background color, erasing the * character from the display. NOTE: This region might actually * be obscured... NX will handle that case. */ ret = priv->ops->fill(priv, &intersection, priv->wndo.wcolor); if (ret < 0) { gerr("ERROR: fill() method failed: %d\n", ret); } } #endif } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxterm_addchar * * Description: * This is part of the nxterm_putc logic. It creates and positions a * the character and renders (or re-uses) a glyph for font. * ****************************************************************************/ FAR const struct nxterm_bitmap_s * nxterm_addchar(FAR struct nxterm_state_s *priv, uint8_t ch) { FAR struct nxterm_bitmap_s *bm = NULL; FAR const struct nxfonts_glyph_s *glyph; /* Is there space for another character on the display? */ if (priv->nchars < priv->maxchars) { /* Yes, setup the bitmap information */ bm = &priv->bm[priv->nchars]; bm->code = ch; bm->flags = 0; bm->pos.x = priv->fpos.x; bm->pos.y = priv->fpos.y; /* Find (or create) the matching glyph */ glyph = nxf_cache_getglyph(priv->fcache, ch); if (!glyph) { /* No, there is no font for this code. * Just mark this as a space. */ bm->flags |= BMFLAGS_NOGLYPH; /* Set up the next character position */ priv->fpos.x += priv->spwidth; } else { /* Set up the next character position */ priv->fpos.x += glyph->width; } /* Success.. increment nchars to retain this character */ priv->nchars++; } return bm; } /**************************************************************************** * Name: nxterm_hidechar * * Description: * Erase a character from the window. * ****************************************************************************/ int nxterm_hidechar(FAR struct nxterm_state_s *priv, FAR const struct nxterm_bitmap_s *bm) { struct nxgl_rect_s bounds; struct nxgl_size_s fsize; int ret; /* Get the size of the font glyph. If nxterm_fontsize, then the * character will have been rendered as a space, and no display * modification is required (not an error). */ ret = nxterm_fontsize(priv, bm->code, &fsize); if (ret < 0) { /* It was rendered as a space. */ return OK; } /* Construct a bounding box for the glyph */ bounds.pt1.x = bm->pos.x; bounds.pt1.y = bm->pos.y; bounds.pt2.x = bm->pos.x + fsize.w - 1; bounds.pt2.y = bm->pos.y + fsize.h - 1; /* Fill the bitmap region with the background color, erasing the * character from the display. NOTE: This region might actually * be obscured... NX will handle that case. */ return priv->ops->fill(priv, &bounds, priv->wndo.wcolor); } /**************************************************************************** * Name: nxterm_backspace * * Description: * Remove the last character from the window. * ****************************************************************************/ int nxterm_backspace(FAR struct nxterm_state_s *priv) { FAR struct nxterm_bitmap_s *bm; int ndx; int ret = -ENOENT; /* Is there a character on the display? */ if (priv->nchars > 0) { /* Yes.. Get the index to the last bitmap on the display */ ndx = priv->nchars - 1; bm = &priv->bm[ndx]; /* Erase the character from the display */ ret = nxterm_hidechar(priv, bm); /* The current position to the location where the last character was */ priv->fpos.x = bm->pos.x; priv->fpos.y = bm->pos.y; /* Decrement nchars to discard this character */ priv->nchars = ndx; } return ret; } /**************************************************************************** * Name: nxterm_home * * Description: * Set the next character position to the top-left corner of the display. * ****************************************************************************/ void nxterm_home(FAR struct nxterm_state_s *priv) { /* The first character is one space from the left */ priv->fpos.x = priv->spwidth; /* And CONFIG_NXTERM_LINESEPARATION lines from the top */ priv->fpos.y = CONFIG_NXTERM_LINESEPARATION; } /**************************************************************************** * Name: nxterm_newline * * Description: * Set the next character position to the beginning of the next line. * ****************************************************************************/ void nxterm_newline(FAR struct nxterm_state_s *priv) { /* Carriage return: The first character is one space from the left */ priv->fpos.x = priv->spwidth; /* Linefeed: Down the max font height + CONFIG_NXTERM_LINESEPARATION */ priv->fpos.y += (priv->fheight + CONFIG_NXTERM_LINESEPARATION); } /**************************************************************************** * Name: nxterm_fillchar * * Description: * This implements the character display. It is part of the nxterm_putc * operation but may also be used when redrawing an existing display. * ****************************************************************************/ void nxterm_fillchar(FAR struct nxterm_state_s *priv, FAR const struct nxgl_rect_s *rect, FAR const struct nxterm_bitmap_s *bm) { FAR const struct nxfonts_glyph_s *glyph; struct nxgl_rect_s bounds; struct nxgl_rect_s intersection; struct nxgl_size_s fsize; int ret; /* Handle the special case of spaces which have no glyph bitmap */ if (BM_ISSPACE(bm)) { nxterm_fillspace(priv, rect, bm); return; } /* Get the size of the font glyph (which may not have been created yet) */ ret = nxterm_fontsize(priv, bm->code, &fsize); if (ret < 0) { /* This would mean that there is no bitmap for the character code and * that the font would be rendered as a space. But this case should * never happen here because the BM_ISSPACE() should have already * found all such cases. */ return; } /* Construct a bounding box for the glyph */ bounds.pt1.x = bm->pos.x; bounds.pt1.y = bm->pos.y; bounds.pt2.x = bm->pos.x + fsize.w - 1; bounds.pt2.y = bm->pos.y + fsize.h - 1; /* Should this also be clipped to a region in the window? */ if (rect != NULL) { /* Get the intersection of the redraw region and the character bitmap */ nxgl_rectintersect(&intersection, rect, &bounds); } else { /* The intersection is the whole glyph */ nxgl_rectcopy(&intersection, &bounds); } /* Check for empty intersections */ if (!nxgl_nullrect(&intersection)) { FAR const void *src; /* Find (or create) the glyph that goes with this font */ glyph = nxf_cache_getglyph(priv->fcache, bm->code); if (!glyph) { /* Shouldn't happen */ return; } /* Blit the font bitmap into the window */ src = (FAR const void *)glyph->bitmap; ret = priv->ops->bitmap(priv, &intersection, &src, &bm->pos, (unsigned int)glyph->stride); DEBUGASSERT(ret >= 0); } }